WWE Network Launches February 24
via press release:
WWE® NETWORK LAUNCHES FEBRUARY 24
STAMFORD, Conn., January 8, 2014 – WWE Network, the first-ever 24/7 streaming network, will launch live in the U.S. on Monday, February 24, featuring all 12 WWE live pay-per-view events – including WrestleMania® – valued at more than $600 per year for $9.99 per month with a 6-month commitment. WWE Network will also include groundbreaking original programming, reality shows, documentaries, classic matches and more than 1,500 hours of video on demand at launch.
Fans can subscribe to WWE Network beginning at 9 am ET on Monday, February 24 at WWE.com, and for a limited time will be offered a free one week trial. WWE Network, the first 24/7 network delivered directly to fans through over-the-top digital distribution, will be available on desktops and laptops via WWE.com. WWE Network will also be available through the WWE App on: Amazon’s Kindle Fire devices; Android devices such as Samsung Galaxy; iOS devices such as Apple iPad and iPhone; Roku streaming devices; Sony PlayStation® 3 and Sony PlayStation® 4; and Xbox 360. Availability on additional devices, including Xbox One and select Smart TVs, will follow this summer.
“Today is a historic day for WWE as we transform and reimagine how we deliver our premium live content and 24/7 programming directly to our fans around the world,” said Vince McMahon, WWE Chairman & Chief Executive Officer. “WWE Network will provide transformative growth for our company and unprecedented value for our fans.”
WWE Network will also offer fans a revolutionary second screen experience for all original programming and live events via the WWE App, similar to the interactive fan experience currently available for flagship TV programs Raw® and SmackDown®.
WWE collaborated with MLB Advanced Media (MLBAM) to build a powerful solution for delivering 24/7 WWE content to fans. MLBAM will provide its industry-leading technology services, including video streaming infrastructure, application development and operational support for reliable cross-platform distribution.
MLBAM has been at the forefront of streaming technology for more than a decade, powering its own live video subscription product since 2002. Last year, MLBAM managed live video content for more than 25,000 events, covering 80,000 hours of broadcast programming, across its sports and entertainment partners.
“We applaud WWE for this bold, timely and strategic move to fully optimize the power and potential of live entertainment,” said Bob Bowman, President and CEO, MLBAM. “We are proud to work with WWE to help provide its millions of loyal fans with unencumbered access to distinctive and engaging live content across the devices they use most.”
WWE Network is scheduled to launch in the United Kingdom, Canada, Australia, New Zealand, Singapore, Hong Kong and the Nordics by the end of 2014/early 2015.
WWE Network will officially launch with the live Monday Night Raw Post-Show on Monday, February 24 at 11:06 pm ET, and fans will instantly have access to the most comprehensive WWE video-on-demand library upon signing up. In addition to live Raw and SmackDown pre- and post-shows every week, new programming including a live studio show and additional on-demand content will be added in the future.
At launch, WWE Network will include:
All 12 Live Pay-Per-View Events
- All 12 current WWE pay-per-view events – including WrestleMania – will be available to subscribers live, as well as on demand.
- Live pay-per-view 30 minute pre- and post-shows.
Video On Demand
- WWE Network will offer all WWE, WCW and ECW pay-per-views as well as classic matches uncut and uncensored, encores of Raw, SmackDown and WWE Main Event™ totaling more than 1,500 hours of video on demand at launch.
- All episodes of original programming on WWE Network will be available on demand immediately after they premiere, allowing viewers to watch on their schedule.
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 150 countries and 30 languages and reaches more than 650 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Miami, Mumbai, Shanghai, Singapore, Munich and Tokyo.
WWE Network is the next step for Vince McMahon who continues to revolutionize event programming for sports and entertainment. As a pioneer in the television syndication business, McMahon and WWE developed syndicated programming for 30 television stations in 1979. McMahon was also a visionary in the cable television industry by leveraging the new technologies of pay-per-view and closed-circuit television for the first WrestleMania in 1985. Today, WWE delivers fans a revolutionary second screen experience during its flagship programming via the WWE App, which has more than 9 million downloads globally. The experience includes live match continuation during TV commercial breaks, backstage content, live polls, photos and exclusive information on WWE Superstars and Divas.
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
About MLB ADVANCED MEDIA
Established in June 2000 following a unanimous vote by the 30 Major League Baseball club owners to centralize all of Baseball’s Internet operations, MLB Advanced Media LP (MLBAM) is the interactive media and internet company of Major League Baseball. MLBAM manages the official league site, MLB.com, and each of the 30 individual Club sites to create the most comprehensive Major League Baseball resource on the Internet. MLBAM also develops, deploys and distributes the highest-grossing sports app, At Bat, as well as manages live video content for dozens of clients. It captures, encodes and distributes tens of thousands of live video events annually, powering more live events on the Internet than any other property in the world.